Hello, I am Nathan Guo @yellingbytes, a UX designer, an interaction designer, a media artist, a maker, and a researcher.

I tweet about UX, upload my work in Behance and dribbble, organize monthly Vienna Sketch user meetup, sometimes give a  talk in local UX community, heavily read medium posts, keep track of tech trends, learn and grow constantly various subjects in different platforms like podcasts, webinars etc.

I’ve gained 4+ years work experience as a UX designer and studied/researched in Beijing, Taipei, Cologne, Linz (Austria), and Gifu (Japan). My projects involve #ux #ui #fintech #designthinking #interactionDesign #userEmpathy #poeticHacking #mediaRhetoric #audioVisual #criticalDesign

[new] cv NathanGuo

[new] portfolio_NathanGuo


2018-Now  Product/UX designer, Paysafe Group

2016-2018  UX designer, Netcetera Group

2014-2016 Visual designer, KOTKI Visuals


2013- 2016  Interface Culture Master, University of Art and Design, Linz, Austria

2015-2015  Visiting Researcher, The Institute of Advanced Media Arts and Sciences, Gifu, Japan

2011-2012  Media Art Guest Student, Academy of Media Arts, Cologne, Germany

2007-2011  Media Art and Design Bachelor, Renmin University of China, Beijing, China

2009-2010  Multimedia Art Exchange Student, National Taiwan University of Arts, Taipei, Taiwan


Paradigm: Media Art, Interaction Design, User Experience Design, Information Design, Service Design

Prototype: Sketch, InVision, Solidworks, Illustrator, Final Cut Studio, Motion, After Effect, Photoshop, Sound Editing, Video Editing, iAuthor

Pragmatic: Physical Computing, Wood/Metal Working, Digital Fabrication,  vvvv, Arduino, Processing, Axure, Max/msp, Puredata, HTML/CSS, Javascript


2017 Back to Now, U10 Art Gallery, Belgrade, Serbia

2017 Nach.Schau, Energie AG, Linz, Austria

2016 International New Media Art Symposium, Sichuan, China

2016  Lab30 Media Art Festival, Augsburger Kunstlabor, Germany

2016  Audio Mostly Conference, Norrköping, Sweden

2016  ARS ELECTRONICA FESTIVAL 2016, Radical Atoms.

2016  Digiarc, Taiwan National Museum of Fine Arts, Taichung, Taiwan

2016  Interactive E-Bonsai Workshop, Taiwan National Museum of Fine Arts

2016   22nd International Symposium of Electronica Arts(ISEA), Hongkong

2016   Ars Electronica Center, Interface Pop-up Exhibition, Linz

2016   Generative Algorithms Exhibition, Tehran

2015   14th International Symposium on Mixed and Augmented Reality, Fukuoka, Japan

2015    Post Post Exhibition, Ars Electronica 2015, Austria

2015    Coded Intimacy, facade projection, Crossing Europe Festival 2015, Austria

2015    The Wrong Media Art Biennial, Online

2014    Maker Faire, Munich, Germany

2014   Music Kapella, BB15 Gallery, Linz

2014    Push Conference, Munich, Germany

2014    Visual Designer, Kotki visuals, Romania/Austria,

2014    Researcher, Make plus Interdisciplinary Forum, Shanghai

2014    Interface Culture 10th Aniversary, Ars Electronica Festival, Linz

2013    Inhabited Interface, BB15 Gallery, Linz

2013    Art and Science Workshop, Shanghai Biennial

2013    Hack for Air, Interactive Beijing

2013    Project Manager, Beijing Makerspace, Beijing

2013    Instructor, Creatica Education, Hongkong,

2012    3rd Art and Science International Exhibition and Symposium, Beijing,

2012    Intel Creators’ Project, Ullens Center for Contemporary Art Beijing,

2012    Beijing Design Week, China Millennium Museum of Digital Arts Beijing,

2011   Translife New Media Art Triennial, National Art Museum of China, Beijing

2011   Beijing Maker Carnival,China Millennium Museum of Digital Arts Beijing

2012   Intermedia Dance Project, Beijing-Cologne 50 Years Friendship “China Jahr 2012” Cologne and Beijing

2010   Digital Designer, Lenovo Innovation Center, Beijing

2010   Video Editor, Yuanfen~Flow Group, Beijing

2010   Curatorial Assistance, HongGah Museum of Art, Taipei,

2009   Assistance, ACM Asia Symposium, Taipei


2016   Procedings, Audio Mostly Interaction Sound Conference, Norrköping Sweden

2016   Master thesis, University of Art and Design Linz, Austria;

2016   22nd International Symposium of Electronic Arts (ISEA), Hong Kong;

2015    ISMAR IEEE conference of Mixed Reality, Fukuoka, Japan;

2012    Work included in Catalog of Beijing Design Week;

2012    Work included in 3rd Symposium of Art and Science, Tsinghua University;

2011    Work included in Translife New Media Art Triennial Exhibition Catalog.


2015  Art Prize of Energie AG and Crossing Europe Festival

2012  Art & Hack 48 hours Winner, Intel and Vice inc., Beijing

2012  Most Popular Maker Project, China 1st Maker Carnival

2011  Creative and Valuable Installation Award, Sony ExploraScience, Beijing

2011  Most Promising Graduates Honor, Renmin University of China, Beijing

2011   Kunshan Cup National Business Plan Honory Mention, Jiangsu

2009  Creative Internet Product Concept,, Beijing


English Full Professional Proficiency

German Half Professional Working Proficiency

Chinese Native Proficiency

Japanese Basic knowledge